Personal work

Blandine_Leray_rendu_2

Blandine_Leray_rendu_3

 

rohan_helmet_1

rohan_helmet_2

cOFFRE

Quixel_SUITE_landing_logo (1)Photoshop_CS6_mnemonic_RGB_512pxZBrush-Logo-Blackautodesk_3d_studio_max_2014_logo_by_thegamerx8469-d6bjjsjlogo-unreal-dd61b70eab1c4564c49a3f58c1ffa124

 

rendu_image1-2

rendu_image2_3

Personal work / Middle-Ages Chest

PBR Texture
Modeling in 3dsMax, HighPoly in Zbrush, Texturing in Photoshop and Quixel Suite, 
Render in Unreal Engine 4 

 

titre_OAKHEARTH

Photoshop_CS6_mnemonic_RGB_512px      autodesk_3d_studio_max_2014_logo_by_thegamerx8469-d6bjjsj    ZBrush-Logo-BlackAutodesk-Mudbox-icon     marmoset_logo_long_on_lightbg-1024x285

 

rendu_Oakhearth1

rendu_Oakhearth2

rendu_Oakhearth3

f4fe2e1bInspired by a digital concept by Kekai Kotaki

Modeling in 3dsMax, HighPoly in ZBrush,
Texturing in Mudbox and Photoshop

PBR Texture

 

 

 

titre_LEXUS

autodesk_3d_studio_max_2014_logo_by_thegamerx8469-d6bjjsj    Photoshop_CS6_mnemonic_RGB_512px marmoset_logo_long_on_lightbg-1024x285

This is a 3D modelization of a car I made for a school project.  It a Lexus 2054, from the Minority Report movie. It is modelised with 3ds Max with about 10000 polygons.

voiture_rendu
Lexus_logoLexus 2054 / Personal work

Modeling in 3dsMax, Texturing in Quixel and Photoshop
PBR Texture

 

 

 

ZOMBIE

Autodesk-Mudbox-icon

rendu_ZOMBIErendu_ZOMBIE2
Personal work / Zombie

HighPoly Sculpt and texturing in Mudbox

 

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