Personal work

BL_RetroTelephone01 BL_RetroTelephone02 BL_RetroTelephone03

 

table

blandine-leray-thewritingtable-01 blandine-leray-thewritingtable-02 blandine-leray-thewritingtable-03 blandine-leray-thewritingtable-04

LANTERN

lantern_01 lantern_02 lantern_03

GRENADE

blandine-leray-grenade1blandine-leray-grenade2 blandine-leray-grenade3

ARMCHAIR

GeorgianArmchair_BlandineLeray_01 GeorgianArmchair_BlandineLeray_02 GeorgianArmchair_BlandineLeray_03

ARMILLARY

Blandine_Leray_rendu_2Blandine_Leray_rendu_3

cOFFRE

Quixel_SUITE_landing_logo (1)Photoshop_CS6_mnemonic_RGB_512pxZBrush-Logo-Blackautodesk_3d_studio_max_2014_logo_by_thegamerx8469-d6bjjsjlogo-unreal-dd61b70eab1c4564c49a3f58c1ffa124

rendu_image1-2

rendu_image2_3

 

titre_OAKHEARTH

Photoshop_CS6_mnemonic_RGB_512px      autodesk_3d_studio_max_2014_logo_by_thegamerx8469-d6bjjsj    ZBrush-Logo-BlackAutodesk-Mudbox-icon     marmoset_logo_long_on_lightbg-1024x285

 

rendu_Oakhearth1

rendu_Oakhearth2

rendu_Oakhearth3

f4fe2e1bInspired by a digital concept by Kekai Kotaki

Modeling in 3dsMax, HighPoly in ZBrush,
Texturing in Mudbox and Photoshop

 

 

titre_LEXUS

autodesk_3d_studio_max_2014_logo_by_thegamerx8469-d6bjjsj    Photoshop_CS6_mnemonic_RGB_512px marmoset_logo_long_on_lightbg-1024x285

voiture_rendu
Lexus_logoLexus 2054 / Personal work

Modeling in 3dsMax, Texturing in Quixel and Photoshop

 

 

Autodesk-Mudbox-icon

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